How to play · Sushis and items

The Path

An end-to-end walkthrough, like the Adventure map: follow the stations and along the way we tell you everything about sushis and items.

Play in World AppPlay on the web
Follow me, the Salmon District is that way.

Connect your wallet

No email or password: the wallet is your account. In World App you enter with one tap; on the web, with MetaMask or the wallet you use.

Free
1
Your wallet is your account. No passwords.

Deposit SUSHI

It enters 1:1 as game coins. It can't be withdrawn: it's your budget for chests, fusions and energy. No play-to-earn; you play for the collection and the league.

1 SUSHI = 1 coin
2

Open chests

Five chests, from 2,000 to 100,000 coins, with the odds in plain sight. You get sushis of 3 classes, 5 rarities and 1 to 5 stars; 1.5% shiny. Buying 10 you pay 9 and a Rare+ is guaranteed.

From 2,000 coins
3
Pity guarantees you a Rare+ if you're on a bad streak.
Stop: the sushis

Three classes, five rarities

Base stats of a Common 1★. Rarity multiplies them up to ×10 and each star adds 15%.

Tank

Warrior

Endures, blocks and regenerates. Hits softly but never drops first.

Health
400
Attack
38
Defense
26
Sword and shieldGuaranteed block · Block 28% · Crit 21%
Initiative and evasion

Archer

Usually strikes first and dodges 4 out of 10 hits. Fragile if caught.

Health
226
Attack
48
Defense
20
BowGuaranteed crit · Evasion 40% · Initiative 24%
Crits

Mage

Hits hardest and crits the most: ×2.8 crit damage. Decides the fight in two turns.

Health
189
Attack
61
Defense
22
StaffGuaranteed evasion · Crit 42% · Crit dmg 280%

Common

×1
Base. Drops from the Bronze chest 7 out of 10 times.

Rare

×1.8
Blue shine. The guaranteed floor of the x10.

Legendary

×3.2
Gold with sparkles. Already competes in Ranked.

Mythic

×5.6
Violet aura. Scarce: 1.4% in Bronze, 27% in Mythic.

Divine

×10
Rays and crown. The rarest: 7% even in the best chest.
Stars: 1★ to 5★

The grade within the rarity. Each star adds 15% stats: a 5★ yields 60% more than a 1★ of the same rarity. Rolled when opening the chest and raised by fusing two equals.

Shiny (1.5%)

A chromatic variant with ×1.10 on all stats. Worth more as a collectible than as power: the game forbids direct pay-to-win.

Level and experience

Every fight gives XP to the sushi. High rarities need more XP per level (×1.25 to ×2). In PvP and Ranked growth freezes at level 20; in the Adventure there is no cap.

Fusion and ascension

Two sushis of the same class, rarity and stars fuse into one with +1★. With more copies and coins you ascend rarity (back to 1★). Eating a sushi gives XP to your profile.

Bronze

2,000
Level 1+
Common
70 %
Rare
23.5 %
Legendary
5 %
Mythic
1.4 %
Divine
0.1 %
Pity: rare+ guaranteed every 50 pulls

Silver

6,000
Level 4+
Common
48 %
Rare
36 %
Legendary
12.5 %
Mythic
3.2 %
Divine
0.3 %
Pity: rare+ guaranteed every 40 pulls

Gold

15,000
Level 8+
Common
22 %
Rare
44 %
Legendary
25 %
Mythic
8 %
Divine
1 %
Pity: rare+ guaranteed every 30 pulls

Diamond

40,000
Level 12+
Common
2 %
Rare
40 %
Legendary
39 %
Mythic
16 %
Divine
3 %
Pity: rare+ guaranteed every 20 pulls

Mythic

100,000
Level 16+
Common
0 %
Rare
22 %
Legendary
44 %
Mythic
27 %
Divine
7 %
Pity: rare+ guaranteed every 10 pulls

Gear up

Three battle slots: Adventure, Normal and Ranked, each with its sushi and up to seven items. The weapon depends on the class.

7 items per sushi
4
Boots with initiative and you strike first. Trust me.
Stop: the items

What makes an item good

Rarity (Normal, Magic, Rare), affixes with tier T1–T5 and durability. Dropped by each district's boss and traded in the Market.

HatHealth and defense · crit, initiative
ArmorHealth and defense · the tank's vest
BootsGuaranteed initiative · health and defense
Mythic Warrior 3★ · Ranked slot
WeaponBy class: sword and shield, bow or staff · attack and regeneration
AmuletHealth and regeneration · crit and evasion
Condiment ×2Two slots. Health · crit, crit damage, evasion

Normal

No affixes · durability 90

Only the type's base stat. Fills the slot and works as scrap for the Forge.

Magic

Up to 1 prefix + 1 suffix · durability 150

One power stat and one mechanic. The type's guaranteed affix takes its place here.

Rare

Up to 3 prefixes + 3 suffixes · durability 225

Up to six affixes. The best roll high tiers and are worth a lot in the Market.

Prefixes · power

  • Health flat or % · all
  • Health regeneration flat or % · all
  • Attack flat or % · weapons only
  • Defense flat or % · hat, armor, boots
  • Block % · guaranteed on sword and shield

Suffixes · mechanics

  • Crit chance % · flat and guaranteed on bow
  • Crit damage % · all
  • Evasion % · flat and guaranteed on staff
  • Initiative % · flat and guaranteed on boots
T1Homemade
T2Seasoned
T3Gourmet
T4Stellar
T5Legendary
Where they come from

Every Adventure boss drops an item when beaten: Salmon District up to T1, Spicy Harbor up to T2, Wasabi Temple up to T3. You can also buy them from other players in the Market (5% fee).

Durability and Forge

Items wear out when fighting (90 / 150 / 225 points by rarity). In the Forge they are repaired with scrap: the items you don't use get recycled.

Player market

Items are bought and sold between players for coins. Sushis are not traded: you earn them opening chests.

Fight

Automatic combat: initiative, evasion, block, regeneration and crits. Damage = attack × 100 / (100 + defense). Costs 10 energy; you recover 1 every 5 minutes.

PvE & PvP
5
Game modes

Adventure, Normal and Ranked

Adventure · Sushi Path

Single player. Three districts of four nodes (three fights and a boss). Gives XP to the sushi and the boss drops an item.

  • Bonus from your profile level: +1% per level, cap +50%
  • Daily mission: beat the Salmon District boss and claim the prize
  • No level cap: the sushi grows as much as you play

Normal PvP

Practice against other players. Barely spends energy and gives no prizes.

  • No league points or profile XP
  • Ideal to test gear and affixes
  • The slot does not lock

Ranked PvP

The competition. Every win adds 25 points and every loss subtracts 15. Your points decide the league.

  • The sushi's level freezes at 20: rarity, stars and gear decide
  • The Ranked slot locks for 24 h when you equip
  • Max 3 matches against the same rival per day

and many stages:

Salmon DistrictCommon enemies · boss Colossal Onigiri · items up to T1
Spicy HarborRare enemies · boss Spicy Kraken · items up to T2
Wasabi TempleLegendary enemies · boss Wasabi Dragon · items up to T3

Climb the league and improve

Ranked adds 25 per win and subtracts 15 per loss. At 00:00 the top 25% moves up a league and the bottom 25% moves down. Fuse stars, ascend rarity, forge your items and eat the spares to level your profile.

Join the global ranking
6
Diamond! Now defend it every day.
Frequently asked

Before you start

Do I need to buy SUSHI to play?

No. What you need is to deposit SUSHI into the game: the account starts empty and the first chest costs 2,000 coins, which enter by depositing SUSHI 1:1. You can get that SUSHI for free in the Free Sushi mini app on World App, through airdrops and by completing tasks, or buy it if you want to move faster.

Can I pay to win?

Paying opens more chests and, with luck, gets you better sushis. But the league groups you with people of your power level, the sushi's level freezes at 20 in Ranked and shiny only gives ×1.10. The economic plan forbids combat advantages that can be bought directly.

What happens if I lose a Ranked match?

You lose 15 league points and your sushi still earns 20 XP. You don't lose sushis or items; only gear durability drops.

Can I sell my items and sushis?

There is a Market inside the game where you can trade with other players: sell what you have spare and get what you are missing to build your loadout.

Can I play on my phone?

Yes. In World App as a mini app, or from the browser at warz.sushiapp.site with your wallet.

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