The Path
An end-to-end walkthrough, like the Adventure map: follow the stations and along the way we tell you everything about sushis and items.

Connect your wallet
No email or password: the wallet is your account. In World App you enter with one tap; on the web, with MetaMask or the wallet you use.
Free
1
Deposit SUSHI
It enters 1:1 as game coins. It can't be withdrawn: it's your budget for chests, fusions and energy. No play-to-earn; you play for the collection and the league.
1 SUSHI = 1 coin
2
Open chests
Five chests, from 2,000 to 100,000 coins, with the odds in plain sight. You get sushis of 3 classes, 5 rarities and 1 to 5 stars; 1.5% shiny. Buying 10 you pay 9 and a Rare+ is guaranteed.
From 2,000 coins
3
Three classes, five rarities
Base stats of a Common 1★. Rarity multiplies them up to ×10 and each star adds 15%.

Warrior
Endures, blocks and regenerates. Hits softly but never drops first.


Archer
Usually strikes first and dodges 4 out of 10 hits. Fragile if caught.


Mage
Hits hardest and crits the most: ×2.8 crit damage. Decides the fight in two turns.


Common

Rare

Legendary

Mythic

Divine

The grade within the rarity. Each star adds 15% stats: a 5★ yields 60% more than a 1★ of the same rarity. Rolled when opening the chest and raised by fusing two equals.
A chromatic variant with ×1.10 on all stats. Worth more as a collectible than as power: the game forbids direct pay-to-win.

Every fight gives XP to the sushi. High rarities need more XP per level (×1.25 to ×2). In PvP and Ranked growth freezes at level 20; in the Adventure there is no cap.
Two sushis of the same class, rarity and stars fuse into one with +1★. With more copies and coins you ascend rarity (back to 1★). Eating a sushi gives XP to your profile.

Bronze
2,000
Silver
6,000
Gold
15,000
Diamond
40,000
Mythic
100,000Gear up
Three battle slots: Adventure, Normal and Ranked, each with its sushi and up to seven items. The weapon depends on the class.
7 items per sushi
4
What makes an item good
Rarity (Normal, Magic, Rare), affixes with tier T1–T5 and durability. Dropped by each district's boss and traded in the Market.



Mythic Warrior 3★ · Ranked slot


Normal
Only the type's base stat. Fills the slot and works as scrap for the Forge.
Magic
One power stat and one mechanic. The type's guaranteed affix takes its place here.
Rare
Up to six affixes. The best roll high tiers and are worth a lot in the Market.
Prefixes · power
- Health flat or % · all
- Health regeneration flat or % · all
- Attack flat or % · weapons only
- Defense flat or % · hat, armor, boots
- Block % · guaranteed on sword and shield
Suffixes · mechanics
- Crit chance % · flat and guaranteed on bow
- Crit damage % · all
- Evasion % · flat and guaranteed on staff
- Initiative % · flat and guaranteed on boots
T1Homemade
T2Seasoned
T3Gourmet
T4Stellar
T5Legendary
Every Adventure boss drops an item when beaten: Salmon District up to T1, Spicy Harbor up to T2, Wasabi Temple up to T3. You can also buy them from other players in the Market (5% fee).

Items wear out when fighting (90 / 150 / 225 points by rarity). In the Forge they are repaired with scrap: the items you don't use get recycled.

Items are bought and sold between players for coins. Sushis are not traded: you earn them opening chests.
Fight
Automatic combat: initiative, evasion, block, regeneration and crits. Damage = attack × 100 / (100 + defense). Costs 10 energy; you recover 1 every 5 minutes.
PvE & PvP
5
Adventure, Normal and Ranked

Adventure · Sushi Path
Single player. Three districts of four nodes (three fights and a boss). Gives XP to the sushi and the boss drops an item.
- Bonus from your profile level: +1% per level, cap +50%
- Daily mission: beat the Salmon District boss and claim the prize
- No level cap: the sushi grows as much as you play

Normal PvP
Practice against other players. Barely spends energy and gives no prizes.
- No league points or profile XP
- Ideal to test gear and affixes
- The slot does not lock

Ranked PvP
The competition. Every win adds 25 points and every loss subtracts 15. Your points decide the league.
- The sushi's level freezes at 20: rarity, stars and gear decide
- The Ranked slot locks for 24 h when you equip
- Max 3 matches against the same rival per day
and many stages:
Climb the league and improve
Ranked adds 25 per win and subtracts 15 per loss. At 00:00 the top 25% moves up a league and the bottom 25% moves down. Fuse stars, ascend rarity, forge your items and eat the spares to level your profile.
Join the global ranking
6
Before you start
Do I need to buy SUSHI to play?
No. What you need is to deposit SUSHI into the game: the account starts empty and the first chest costs 2,000 coins, which enter by depositing SUSHI 1:1. You can get that SUSHI for free in the Free Sushi mini app on World App, through airdrops and by completing tasks, or buy it if you want to move faster.
Can I pay to win?
Paying opens more chests and, with luck, gets you better sushis. But the league groups you with people of your power level, the sushi's level freezes at 20 in Ranked and shiny only gives ×1.10. The economic plan forbids combat advantages that can be bought directly.
What happens if I lose a Ranked match?
You lose 15 league points and your sushi still earns 20 XP. You don't lose sushis or items; only gear durability drops.
Can I sell my items and sushis?
There is a Market inside the game where you can trade with other players: sell what you have spare and get what you are missing to build your loadout.
Can I play on my phone?
Yes. In World App as a mini app, or from the browser at warz.sushiapp.site with your wallet.
Play in World App